Hi again!
My name is Chris Chung. I live in Southern California and work as Manager of User Experience at CU Direct.
As a kid, I loved to draw and play video games. Now, I often find myself doodling sketches and illustrations for my work and sprinkling pixie dust of animation over the interfaces I design.
Beyond work, I take joy in raising my family, tinkering with electronics, and trying to relive the glory days on the basketball court when I can. Like most people these days, I enjoy getting my news and entertainment as short form narratives from Twitter, Medium, Reddit and YouTube.
If you need to get in touch or learn more about what I do, just drop an email!
Experience
In February of 2006, I worked as a graphic designer for Kelley Blue Book‘s marketing team. Towards the end of my tenure there, I became heavily involved with the web team as they began to integrate the user-centered design methodology into their process. In 2012, I fully made the transition as a UX designer when I worked in-house for Motor Trend. In the summer of mid-2014 to mid-2017, I toured the start-up world by joining Payoff. I continued the start-up game by joining Crossover Health in 2016 as Lead UX Designer. I then joined the team at CU Direct as Manager of UX Design; to both lead a team of designers and perform as an individual contributor.
Tools of the craft
My current toolset consists of Figma, Sketch, Axure, InVision and Zeplin to share, ideate, design and prototype.
For fine-tuning interactions and complex flows, I use Principle and Flinto to utilize important animation that helps translate concepts to stakeholders and developers.
For other miscellaneous graphic work I jump into Photoshop, and Illustrator.
A designer’s tool set is an ever-evolving landscape as companies try to bridge the gap between design and development. The applications we use everyday to create products are starting to take on the responsibility of making designers frame their work in terms of components and design systems. I love trying out new tools that help us stop thinking in terms of “dev handoff,” and start thinking in terms of integrated workflows and collaboration.